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RICHMOND
BEATDOWN
A 16-bit side-scrolling beat-'em-up rooted in Richmond's underground music and art culture. We're building the team to bring it to life.
THE GAME
Richmond Beatdown is a 16-bit inspired side-scrolling beat-'em-up where Richmond's underground music scene is the world. Players fight their way through a stylized version of the city — from DIY warehouse shows and punk houses up to iconic stages like The National and Allianz Amphitheater at Riverfront.
This is both an entertaining indie game and a living cultural archive — transforming real Richmond artists, venues, and personalities into playable, interactive media. Not inspired by the scene. Built from it.
PLAYER SELECT
The alpha build centers on three playable characters drawn directly from Richmond's creative community. Each carries their own visual identity, combat style, and personality.
ASSEMBLE THE CREW
To build the alpha and lay foundation for the full game, we need a focused core team across five disciplines. This is a collaborative creative project — every role shapes the cultural product as much as the technical one.
- Vision and narrative design
- Community liaison with artists
- Alpha scope management
- Long-term roadmap ownership
- Combat system architecture
- Character controller & physics
- Fridge Factory hub build
- NPC interaction systems
- Playable character sprites
- Animation sheets & frames
- Fridge Factory environments
- UI and HUD elements
- Character sheets (poses, expressions, outfits)
- Fridge Factory interior/exterior
- Studio space narrative art
- Combat reference illustrations
- Alpha stage tracks (3–5 songs)
- Fridge Factory hub theme
- Combat & menu music
- Artist collaboration pipeline
- Sprint planning & milestones
- Artist/venue outreach coordination
- Budget and resource tracking
- Demo and build delivery
LEVEL SELECT
Development proceeds in three phases. The alpha is the proof of concept and community demonstration. Everything after builds from that foundation.
LONG GAME
it's built from it.
Every team member we bring on is a collaborator in that cultural project, not just a contractor on a build. The game succeeds when Richmond sees itself in it.